In PvE, you donj't interrupt for the sake of interrupting. Interrupts are only used for its secondary effects. Common examples include Power Drain and Leech Signet for its energy return. Psychic Instability is used for its AoE knockdown. Panic is used to shutdown a mob. Don't worry about not having interrupts on heroes, albeit in general they interrupt better than you.
Wounding Strike can be captured quite early in EotN. You don't need other enchantments besides Aura of Holy Might (the Kurz/Lux one). If you're without a pet, Dwarven Stability is used to extend Lightning Reflexes, provide slight fuel for Mystic Sweep, and cover AoHM. The other enchantment you should put on a hero to cast on you is Strength of Honor. Put Splinter Weapon on a hero for a large AoE spike if you chain 3-4 scythe attacks.
In PvP, Rangers aren't exactly known for being damage dealers, but are great at pressuring and spreading poison and cripple.
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